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Someone got Super Mario 64 running on a Game Boy Advance ๐ฎ #supermario64 #gba #demake
by Kodoque
Super Mario 64's actual movement and collision code, running on a Game Boy Advance: a 16.8 MHz ARM7 with no floating-point unit and 32 KB of fast RAM. Software-rendered 3D, four playable levels, Mario animated with the game's own animation data, and the physics bit-for-bit identical to the original. The code was written by Claude Opus 5.5; the repo contains nothing from Nintendo (an optional import reads your own ROM for the real models). Code: https://github.com/Kodoque1/sm64-gba
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Take this repo: https://github.com/Kodoque1/sm64-gba and rebuild "Someone got Super Mario 64 running on a Game Boy Advance ๐ฎ #supermario64 #gba #demake" for my platform. Here's what it does: Super Mario 64's actual movement and collision code, running on a Game Boy Advance: a 16.8 MHz ARM7 with no floating-point unit and 32 KB of fast RAM. Software-rendered 3D, four playable levels, Mario animated with the game's own animation data, and the physics bit-for-bit identical to the original. The code was written by Claude Opus 5.5; the repo contains nothing from Nintendo (an optional import reads your own ROM for the real models). Code: https://github.com/Kodoque1/sm64-gba