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This is what happens when AI agents build every 3D asset as code #3dmodeling #gameassets #aiagents

by matt

Kiln is an open-source toolchain that lets AI coding agents build 3D assets in JavaScript. The agent writes the asset, renders it, inspects the result and revises the code until it’s right, then exports a GLB for any engine. To stress-test it I built five worlds with 167 agent-made assets, from a PSX horror cabin to ancient Troy. Every asset is free under CC0, and Kiln is MIT licensed.

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Take this repo: https://github.com/instruktlabs/kiln and rebuild "This is what happens when AI agents build every 3D asset as code #3dmodeling #gameassets #aiagents" for my platform. Here's what it does: Kiln is an open-source toolchain that lets AI coding agents build 3D assets in JavaScript. The agent writes the asset, renders it, inspects the result and revises the code until it’s right, then exports a GLB for any engine. To stress-test it I built five worlds with 167 agent-made assets, from a PSX horror cabin to ancient Troy. Every asset is free under CC0, and Kiln is MIT licensed.